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Advanced [show]


Halimath Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His Stetson hat is riddled with cuts and holes. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.

History: He comes from a rich northern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Family. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Halimath Cithreth, Male Half-Elf Ranger 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 230 gp. 1 Disguise kit.


Social Check DCs


Arnold Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Glassblower. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's in love; and he is wracked by social anxiety

Ideals: Philantrophist, Justice. Flaws: Ugly, Fearful. Bonds: Immigrant, Has a crush. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Arnold Walpole, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp. 1 Full Plate.


Social Check DCs


Gardain Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is brown, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: Gardain was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Roofer like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern

Ideals: Gifted, Persistence. Bonds: Attractive, Family, Job. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Gardain Foamtankard, Male Dwarf Aristocrat 10
Medium (4'5") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 65 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 9 (-1)13 (+1)
Skills Acrobatics +5, Nature +8
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Elven, Undercommon, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +8

Possessions: 240 pp. Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (1600 gp). Gold and topaz bottle stopper cork (1600 gp). An abacus with copper, silver and gold markers (180 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a violet coat over a pastel low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Andram began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end; and many gnolls want him driven away

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Has a crush. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Andram Compassion, Male Tiefling Sorcerer 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 2000 sp. Freshwater pearl (7 gp). Star rose quartz (80 gp). Tiger eye turquoise (7 gp). Hematite (7 gp).


Social Check DCs


Darrak Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His brown hair is smooth and relatively long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Darrak Torevir, Male Dwarf Cleric 11
Medium (4'3") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 44 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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