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Sammal Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is still thick. His half smiles and gold eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Sammal will drive conversation. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His father raised him in a mountain cabin. In his 14th year, his parents were killed by a illithids raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Extrovert. Bonds: Attractive, Immigrant, Nature, Enemies. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Sammal Obscure, Male Tiefling Wizard 8
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)18 (+4) 11 (+0)18 (+4)
Skills Arcana +7, Athletics +5
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Ignan, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 1300 gp.


Social Check DCs


Fonkin Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large white jacket. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.

History: Born in the west to a Bowyer, Fonkin learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a brigands raid, leaving Fonkin alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 12 years.

Motivation: Further expansion of business.

Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Fonkin Fiddlefen, Male Gnome Cleric 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp.


Social Check DCs


Einkil Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his nunchaku. He has a moderate pudge and is not very fit. He keeps his long silver hair kept up in a rat tail. His gray eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Einkil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane, Disease. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Einkil Stoutale, Male Dwarf Adept 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 89 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 16 (+3)11 (+0)
Skills Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Halfling, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 2000 gp. Golden yellow topaz (1400 gp). Golden pearl (80 gp). Brown-green garnet (80 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Purson Lust, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears pastel painted combat armor at almost all times. His hair is short and silver. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Terse. Bonds: Rich, Criminal record. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Purson Lust, Male Tiefling Adept 8
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 68 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)11 (+0) 14 (+2)14 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black fur is lengthy and is close to two feet long. His eyes are likewise hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Baker mother left him crippled. He left for the north, certain he would find work there.

Motivation: Many giants want him driven away; and to end his boredom

Ideals: Joker. Flaws: Mundane, Disease. Bonds: Immigrant, Enemies. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Emerald Timber, Male Tabaxi Commoner 10
Medium (6'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 15 (+2)17 (+3)
Skills Deception +7, Intimidation +7
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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