Andram Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing a long, tan, dusty cloak. His hair is cut close to his head. His gold eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Oppleby Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" southern man, he tends to wear a black poncho over his likewise colored trousers and shirt. His auburn hair is kept up in a ponytail inside a broad hat. His skin is flawless and his violet eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Oppleby would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oppleby took refuge in the old dungeon and found the beat up shield and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Military, Nature. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Good lock.
Vonbin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He enjoys reading and quiet.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 88 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 400 pp. Carnelian (20 gp). Black pearl (1600 gp). Pink pearl (60 gp). Rose (20 gp). Azurite (6 gp). Black pearl (1600 gp). Aquamarine (1600 gp). Carnelian (20 gp). Tourmaline (60 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bundrigo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and he desires power and/or immortality
Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Bloodstone (70 gp).
Tim Axton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a forest tribe. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and revenge
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Nature, Enemies. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 3 Thunderstones.
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