Orsik Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Bounty Hunter. He sports a long brown beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the north. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by giants. Orsik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Expand his business; and sabotage a competitor
Bonds: Job, Attractive, Enemies, Poor, Nature. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 19 (+4) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Melee.
Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with small hat. His red fur, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a hateful person. He taunts others and blames them for his problems. He works hard and plays hard.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Three took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 sp.
Blorg Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His blonde hair is matted, messy, and big. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Blorg was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Family. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 47000 sp. 1 Minor magic item.
Quick Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His red fur is knotted and matted. This yellow eyed southerner is not easily forgotten.
Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Hedonist, Impulsive, Insane. Bonds: Attractive. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 15
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 18 (+4) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
Possessions: 6000 cp. 1 Disguise kit.
Flame Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, brown, dusty cloak. His fur is cut close to his head. His thin eyebrows rest above his beady copper eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.
History: Flame was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Flaws: Ugly, Impulsive. Bonds: Enemies, Poor, Adventurer. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: Sardonyx (80 gp). White pearl (90 gp). Obsidian (10 gp). Eye agate (10 gp). Alexandrite (600 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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