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Advanced [show]


Three In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey coat over a black low-cut shirt, and a small hat upon his head. His cinnamon fur is singed and shortened. His amber eyes peer out from beneath his small grey hat.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. When Three reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Soapmaker job and began his own company from there.

Motivation: Further expansion of business; and to be a courier again

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Three In the Storm, Male Tabaxi Cleric 1
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp. 1 Masterwork studded leather.


Social Check DCs


Nuraval Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His hair, while still mostly black, has prominent grey streaks. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: Born in the east to a Doctor, Nuraval learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted martial powers by his dying sister.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Nuraval Helcral, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 250 gp.


Social Check DCs


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light white in addition to tight pants. He has wavy white fur. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Seven is combative with any and all who dare try his patience in the slightest.

History: Seven lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers.

Ideals: Athletic, Justice, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Seven In the Morning, Male Tabaxi Commoner 13
Medium (5'3") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 71 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 3000 gp. Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (2400 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (80 gp). A necklace of small pink pearls (1000 gp). Fire opal pendant on a fine gold chain (2400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Black velvet mask with numerous citrines (80 gp). 1 Medium magic item.


Social Check DCs


Faran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His red hair is cut jaggedly and amateurishly. He has gleaming, smiling green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Faran was born on a far southern forest where he grew up under the tutelage of his mother, an expert Crown-heir. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Ugly. Bonds: Guardian, Religious, Slave, Immigrant. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Faran Sunmeadow, Male Halfling Fighter 16
Small (3'1") Halfling, True Neutral (CR 16)
Armor Class 16
Hit Points 150 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Athletics +7, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5

Possessions: 4000 gp. Gold and topaz bottle stopper cork (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Medium magic item.


Social Check DCs


Lone Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his pastel robe and has his rapier always slung over his shoulder. His white fur is smooth and relatively long. He has yellow eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Flaws: Insane. Bonds: Enemies, Adventurer, Immigrant, Job. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Lone Thunder, Male Tabaxi Adept 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 69 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Insight +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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