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Advanced [show]


Delg Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a brown shirt with thin black vertical stripes and brown pants. His chestnut hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a desert tribe. He worked as a nervous Guard and found it very stressful. He then took over the family business and is one of the better Guard for hire.

Motivation: Further expansion of business; and to get a good night's sleep

Flaws: Insane, Insomniac. Bonds: Attractive, Nature, Job. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Delg Gorunn, Male Dwarf Bard 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 120 gp.


Social Check DCs


Barendd Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Military. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Barendd Eversharp, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs


Nithther Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue costume with the symbols of the four houses of cards on his torso. He wears his black crest up. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Nithther was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Bonds: Nature, Criminal record, Religious, Military. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Nithther Xephyrbahnor, Male Dragonborn Fighter 14
Medium (6'6") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 112 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Deception +8, Perception +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4

Possessions: 5000 gp. Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.


Social Check DCs


Theodoric Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Theodoric Wallace, Male Half-Elf Fighter 7
Medium (5'8") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Rhodochrosite (6 gp). Blue quartz (6 gp). Deep blue spinel (1100 gp). Deep green spinel (60 gp). 1 Minor magic item.


Social Check DCs


Richard Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. He worked as a nervous Bricklayer and found it very stressful. He has drifted from career to career and currently works as a Bricklayer.

Motivation: To unite with his brother; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Justice, Logical. Bonds: Military, Job, Family. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Richard Blyth, Male Human Expert 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 16 (+3)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp. 1 Healer’s kit.


Social Check DCs

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