Miles Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of scythes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the south; and he doesn't get along with people that don't share his tastes
Ideals: Entrepeneur, Fighting, Impeccable. Flaws: Ugly, Impulsive. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Chem Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'0". He wears a blue tunic with red highlights, and long tan pants that bunch up around his shoes, and his gloved hand is found clutching a greataxe. He wears his white hair down. His eyes are likewise gold. His teeth are white and perfect.
Personality: He acts crazy and hedonistic. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Carpenter, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered poetry. He used his abilities to trick people and travel the world for free.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Poor, Criminal record, Enemies. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kelter TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His tied-back hair is blonde. His eyes are hazel and beady.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He has achieved small success as a Fletcher.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural halfling artifacts is his passion
Flaws: Ugly. Bonds: Job, Family, Adventurer, Immigrant. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 700 sp.
Paggen Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized topaz on his right hand. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Rich, Job. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan, Goblin, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +7
Possessions: 7000 sp.
Adrex Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His white crest is unkempt and raggedy. His fierce gold eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: Adrex hails from a village terrorized by giants. Adrex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrex decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Flaws: Ugly, Selfish. Bonds: Poor, Enemies, Criminal record, Adventurer. Occupation: Bellfounder
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp. Blue quartz (13 gp). Carnelian (70 gp).
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