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NPC Generator

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Advanced [show]


Nithther Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple tan line shooting up and back down. His bronze crest is matted, messy, and big. His red eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: When he was but 3 years old his parents immigrated from the east. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Nithther and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nithther Skaarzborroosh, Male Dragonborn Monk 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Shivering Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown fur is unkempt and raggedy. He has copper eyes and a brown hat with a tan feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Shivering Of World, Male Tabaxi Cleric 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 89 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Arcana +6, Athletics +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Professionalism. Flaws: Secretive. Bonds: Religious, Mentor. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Erky Boondiggles, Male Gnome Adept 3
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 3100 sp. Red-brown spinel (160 gp). Jasper (70 gp). Jade (160 gp).


Social Check DCs


Nuraval Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a black hat with a grey feather.

Personality: Calm and collected, he is a well trained Barrister. He is a great chef.

History: Nuraval lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Adventurer, Job, Family, Nature. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Nuraval Deepdelver, Male Dwarf Commoner 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Star rose quartz (40 gp).


Social Check DCs


Nimble In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His fur is short and beige. His amber eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. Nimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Athletic. Bonds: Attractive, Rich, Nature. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Nimble In the Storm, Male Tabaxi Adept 12
Medium (6'7") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 68 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 17 (+3)15 (+2)
Skills Athletics +4, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 4000 gp. Gold and topaz bottle stopper cork (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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