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Advanced [show]


Fragrant Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His fur is white and very short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Fragrant embodies much of what other species detest in the Tabaxis. He believes the world needs to unite to get rid of drow once and for all.

History: Fragrant was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Family, Criminal record. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Fragrant Timber, Male Tabaxi Barbarian 10
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 91 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Religion +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Elven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 2200 gp. Rose (30 gp). Golden yellow topaz (200 gp). Jasper (30 gp).


Social Check DCs


John Brent, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His tied-back hair is white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To share knowledge with the world; and a rival would like him out of the picture

Ideals: Fighting, Logical. Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Religious. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Brent, Male Human Rogue 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Sardonyx (30 gp). Blue star sapphire (1400 gp). Pink pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a monstrous two handed axe. His copper crest is greasy and uncared for. His eyes are gold and beady.

Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Quarethon was left his father's suit of armor and trained in its use and care. He has achieved small success as a Knight.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Rich, Guardian, Criminal record, Military, Job. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Quarethon Xephyrbahnor, Male Dragonborn Cleric 8
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1000 gp. Freshwater pearl (6 gp). Moss agate (6 gp). Jade (130 gp). Black star sapphire (700 gp).


Social Check DCs


Skirt In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He wears his gray fur up. His eyes are green and catlike.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Skirt studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Gifted, Entrepeneur, Justice. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Skirt In the Storm, Male Tabaxi Ranger 3
Medium (6'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Taklinn Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His brown hair is unkempt and raggedy. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Taklinn is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Justice, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Taklinn Goblinbane, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)18 (+4) 11 (+0)14 (+2)
Skills Nature +6, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Goblin, Draconic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 300 gp.


Social Check DCs

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