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Advanced [show]


Trynnicus Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His rusty crest is greasy and uncared for. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Trynnicus studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying sister.

Motivation: To protect his home.

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Guardian. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Trynnicus Verthisathurgiesh, Male Dragonborn Commoner 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Emerald Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with white lining and desert motifs. His red fur is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: A deep hatred of illithids; and to be a farmer again

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Emerald Wind, Male Tabaxi Bard 7
Medium (5'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 53 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Performance +6, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Just what you see.


Social Check DCs


Nicholas Fidget, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Healer. His chestnut hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: Nicholas was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a cartwright again

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Nicholas Fidget, Male Human Commoner 8
Medium (5'10") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Thervan Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Thervan studied abroad. Thervan was born on a far western forest where he grew up under the tutelage of his father, an expert Ploughman. After a long history of fighting, Thervan and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thervan Wasanthi, Male Elf Paladin 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and wears a simple grey robe with blue stripes complete with hood. His hair is short and black. He has several tiny aquamarine earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a desert tribe. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Terse. Bonds: Rich, Nature, Adventurer. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Dalgal Dankil, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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