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NPC Generator

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Advanced [show]


Two Llamas Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His lavender fur is singed and shortened. His thin eyebrows rest above his beady green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Two Llamas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and revenge

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Rich, Enemies. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Two Llamas Of Passion, Male Tabaxi Ranger 7
Medium (6'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 14 (+2)15 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (600 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torinn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. He has done his best to style his blue crest to look like a famous performer. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich western family. Through the years after Torinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Torinn's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and he is greedy

Ideals: Persistence. Flaws: Fearful, Antagonistic. Bonds: Rich, Adventurer, Has a crush. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Torinn Turnuroth, Male Dragonborn Warrior 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 260 gp.


Social Check DCs


Thokk Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Thokk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Locksmith business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thokk Blankley, Male Half-Orc Cleric 13
Medium (5'11") Half-Orc, Chaotic Good (CR 13)
Armor Class 9
Hit Points 52 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)16 (+3) 13 (+1)17 (+3)
Skills Athletics +6, Intimidation +7
Senses Passive Perception 11
Languages Common, Orc, Terran, Goblin, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 200 pp. Pink pearl (120 gp). Bloodstone (40 gp). Tourmaline (120 gp). Tourmaline (120 gp). Zircon (40 gp). Star rose quartz (40 gp). Silver pearl (120 gp). 1 Medium magic item.


Social Check DCs


Fivin Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He has wavy red hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered

History: The child of eastern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Logical. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Fivin Perceval Burke, Male Half-Elf Aristocrat 12
Medium (5'2") Half-Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 51 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Arcana +5, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp. Banded agate (12 gp). Blue-white diamond (3000 gp). Pink pearl (160 gp). Lapis lazuli (12 gp). Rose (20 gp). Deep blue spinel (1200 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious, Poor. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Morkral Balderk, Male Dwarf Adept 4
Medium (4'3") Dwarf, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Auran, Orc
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Golden pearl (50 gp). White pearl (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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