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Advanced [show]


Tûhorn Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tûhorn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tûhorn. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Has a crush, Criminal record, Military. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Tûhorn Allerton, Male Half-Orc Commoner 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 51 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Infernal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 900 gp.


Social Check DCs


Norman Cooper, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears violet trousers with black and grey striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. His hair is long and chestnut with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. His amber eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Norman Cooper, Male Human Rogue 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Carnelian (30 gp).


Social Check DCs


Ozyman High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and yellow pants. He carries a battered axe and tarnished shortbow as well. His black hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Pacifist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Ozyman High-hill, Male Halfling Adept 5
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 80 pp. Red spinel (60 gp). Azurite (16 gp). Hematite (16 gp). Deep blue spinel (1200 gp).


Social Check DCs


Nimble Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large white mantle and cape that has been intricately interwoven into his green robe. His orange fur is thinning but still full. His eyes are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to work out more often; and to unite with his sister

Ideals: Gifted, Athletic. Bonds: Family, Immigrant, Enemies. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Nimble Of Clay, Male Tabaxi Expert 11
Medium (6'0") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 39 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 100 pp. Rock crystal (70 gp).


Social Check DCs


Morgran Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black tunic with pastel highlights, and long yellow pants that bunch up around his shoes. His hair is blonde and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Spice Merchant business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 9 years.

Motivation: Dwarven compassion; and further expansion of business

Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Job, Mentor. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Morgran Brawnanvil, Male Dwarf Commoner 7
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 39 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)9 (-1) 15 (+2)14 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 10000 sp.


Social Check DCs

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