Hobart Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is renowned for his bright grey suits and hats. With a patchy auburn beard and wild auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered painting. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Artistic, Athletic. Flaws: Addict, Antagonistic. Bonds: Military. Occupation: Tailor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.
Theren Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean white cloak covering his clean studded leather. His brown hair, when down, is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Dilettante again; and wants to open a new tavern
Ideals: Opinionated. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 20000 cp.
Skamos Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tan trousers with brown and white striped suspenders. He wears various colorful collared shirts. His blue hair is greasy and uncared for. His black eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.
History: Skamos was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and doesn't want to be a navigator and was forced into it by his family
Ideals: Justice, Persistence, Artistic. Flaws: Ugly, Selfish. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Olunt Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Olunt was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Olunt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Olunt. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: To prove his worth to the world; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp.
Gnarsh Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy tan suit. His black hair is braided into rings. His eyes are likewise violet. His teeth are white and perfect.
Personality: Gnarsh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gnarsh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gnarsh. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family, Criminal record. Occupation: Butcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp.
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