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NPC Generator

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Advanced [show]


Merihim Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a broad hat to cover his moderate length blue hair. His eyes are gold and beady.

Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Server, but he was a colossal failure. He became a Crown-heir soon after.

Motivation: To protect his home; and to be a server again

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Job, Guardian. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Merihim Devotion, Male Tiefling Monk 6
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean white cloak covering his clean studded leather. His fur is orange, silky, and of moderate length. His half smiles and yellow eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Shipwright and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father; and doesn't want to be a shipwright and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Adventurer, Family, Job. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Aristocrat 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 100 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)15 (+2) 14 (+2)19 (+4)
Skills Performance +8, Persuasion +8
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1300 gp. Silver comb with moonstones (700 gp). Jeweled anklet (4000 gp). A roughly beaten golden orb (130 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Dorn Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is knotted and matted. His fierce violet eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Dorn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dorn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is content

Ideals: Opinionated. Flaws: Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Dorn Myerscough, Male Half-Orc Bard 7
Medium (6'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 13 (+1)8 (-1)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Auran, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 800 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). A silver and pearl hairclip (80 gp). 1 Minor magic item.


Social Check DCs


Foxilon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large golden tufts of hair around his ears. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Foxilon was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He helped his mother out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Flaws: Ugly, Secretive. Bonds: Job, Poor, Adventurer. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Foxilon Warmwater, Male Halfling Monk 13
Small (3'2") Halfling, Neutral Evil (CR 13)
Armor Class 16
Hit Points 83 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +3 / 4d4-1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 3000 gp. Lapis lazuli (15 gp). Amber (160 gp). Moonstone (20 gp). Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riardon Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His golden hair is knotted and matted. This amber eyed northerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Riardon was born in the north. At a young age he loved to build and create. A gifted student he started as a Architect, but he got bored and became a Barkeep. He now mingles about in high society.

Motivation: He is content; and to end his boredom

Ideals: Persistence. Flaws: Mundane. Bonds: Guardian, Job, Rich. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Riardon Iathrana, Male Half-Elf Bard 5
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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