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Advanced [show]


Guy Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a red suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy. His brown unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is obsessed with finding treasure.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Guy Koehlanna, Male Half-Elf Rogue 5
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alvyn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His red hair is matted, messy, and big. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alvyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Joker, Justice, Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Alvyn Wildwander, Male Gnome Commoner 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 10 pp. Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Traki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is smooth and relatively long. His face is scarred and worn.

Personality: Traki is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.

History: Traki was raised in a hard working conservative environment. Through the years after Traki was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Traki's father didn't care for him much, and the feeling was mutual. He became a Glassblower soon after.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Extrovert, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Traki Iranapha, Male Elf Paladin 6
Medium (4'11") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)9 (-1) 12 (+1)17 (+3)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Rhodochrosite (10 gp).


Social Check DCs


Moon Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, white cloak. His fur is cinnamon, silky, and of moderate length. His fierce copper eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Moon grew up listening to his father's many stories. When Moon reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero

Ideals: Disciplined, Logical. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Moon Of Claws, Male Tabaxi Ranger 6
Medium (5'1") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)8 (-1) 17 (+3)19 (+4)
Skills Arcana +2, Deception +7
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp.


Social Check DCs


Morkral Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered halberd and tarnished quarterstaff as well. He wears a feathered hat to cover his moderate length silver hair. He has several tiny amber earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of orcs once and for all.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Attractive, Enemies, Religious. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Morkral Goblinbane, Male Dwarf Aristocrat 8
Medium (4'2") Dwarf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 69 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)17 (+3) 15 (+2)10 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Abyssal, Gnome
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: Blue quartz (7 gp). Alexandrite (700 gp).


Social Check DCs

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