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Advanced [show]


Hugh Copeland, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Gardener does. He has a moderate pudge and is not very fit. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Gardener soon after.

Motivation: Further expansion of business; and wants a kiss

Ideals: Joker. Flaws: Racist. Bonds: Job, Has a crush, Military. Occupation: Gardener

Voice: Switch between two voices

Attributes [hide]

Hugh Copeland, Male Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Everburning torch.


Social Check DCs


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His gray fur, when down, is lengthy. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful brothel owner made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Addict, Emotional, Antagonistic. Bonds: Rich, Mentor. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Five In the Wind, Male Tabaxi Aristocrat 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)10 (+0) 14 (+2)19 (+4)
Skills Religion +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gildmak Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a black coat. He keeps his golden hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. During his travels, Gildmak and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gildmak discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gildmak fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Flaws: Insomniac, Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Gildmak Goodbarrel, Male Halfling Druid 8
Small (3'1") Halfling, Lawful Good (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Orc, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1600 gp. Gold music box (2000 gp).


Social Check DCs


Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Gardener, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, Religious, Poor, Mentor. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Nalral Helcral, Male Dwarf Fighter 8
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Himo Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan cloak and cross-gartered black stockings. He wears a colorful flower in his white hair. He has gleaming, smiling amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Persistence. Bonds: Attractive, Poor, Adventurer. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Himo Xistsrith, Male Half-Elf Ranger 4
Medium (5'4") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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