Glûk Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is greasy and uncared for. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has worked as a Apothecary like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic, Gifted. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.
Abad Justice, Male Tiefling [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a blue and grey handkerchief worn on his right side. He is muscular with a powerful set of arms. His brown hair, when down, is lengthy. His gold eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich eastern family. Abad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Abad decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Eye agate (8 gp). Azurite (8 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man very much looks the part of a Knight. His auburn hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Gerard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: Sabotage a competitor; and to unite with his sister
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Job, Family. Occupation: Knight
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Zephan Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zephan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zephan. He then took over the family business and is one of the better Jeweler for hire.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Tourmaline (70 gp).
Oskar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is wearing a long, violet cloak. His clothes are grease stained in places. He wears his silver hair up in a very large beehive style do. His eyes are violet and catlike.
Personality: He dislikes all the random violence that takes place in the south. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Ideals: Pacifist, Athletic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
Possessions: 1 Masterwork Common Ranged Weapon.
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