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NPC Generator

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Advanced [show]


Borun High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He carries a battered sickle and tarnished scimitar as well. He has wavy brown hair. His hazel eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Borun was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Persistence, Philantrophist. Bonds: Job. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Borun High-hill, Male Halfling Druid 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 16
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +7, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 360 gp.


Social Check DCs


Dynamic Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of shortbows on his belt, each one with a amethyst on the hilt. He has done his best to style his red fur to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Has a crush, Slave, Enemies. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Dynamic Wing, Male Tabaxi Wizard 3
Medium (6'6") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 18 (+4)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Silver comb with moonstones (500 gp).


Social Check DCs


Borun Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a black vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a small hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Barkeep business at a young age. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: Many gnolls want him driven away.

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Borun Tealeaf, Male Halfling Bard 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 340 gp.


Social Check DCs


Dagger Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown fur up. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Tabaxi culture. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Dagger Prim Posies, Male Tabaxi Paladin 4
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 15
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Red-brown spinel (150 gp). Deep blue spinel (800 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Korfel Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Korfel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Optimist. Bonds: Rich, Military, Criminal record, Family, Adventurer. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Korfel Erenaeth, Male Elf Bard 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Violet garnet (400 gp). Zircon (60 gp). Alexandrite (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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