Frouse Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His hair is auburn and curly. His gray eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He now mingles about in high society.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Fighting, Justice. Flaws: Racist. Bonds: Rich, Mentor. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. Chrysoberyl (40 gp). Freshwater pearl (7 gp). Star rose quartz (60 gp). Deep blue spinel (1300 gp). Blue quartz (7 gp).
Roland Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars. He has moderate length silver hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Attractive, Job. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. 3 Tanglefoot bags.
Enialis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly red, has prominent grey streaks. He has amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's attracted to the PC; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Poor. Occupation: Jeweler
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 19000 sp.
Peren Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. He wears his chestnut hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the east. A freak accident while working with his Sailor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Athletic. Flaws: Ugly, Disease, Fearful. Bonds: Poor. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Chain shirt. 1 Buckler. 1 Darkwood Shield.
Nazû Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His hair is long and brown with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has drifted from career to career and currently works as a Marshal.
Motivation: He is unsatisfied with his job; and he feels kind of lost in life
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Silver comb with moonstones (100 gp). 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
