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NPC Generator

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Advanced [show]


Thomas Blakely, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long black beard, and similarly colored long hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Selfish, Fearful. Bonds: Attractive, Religious, Nature. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Thomas Blakely, Male Human Paladin 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 sp.


Social Check DCs


Hobart Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear violet tank tops with tan pants. He sports a long white beard, and similarly colored long hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He has always had a great fascination with Halfling culture. He has all his life been fascinated with painting.

History: A powerful necromancer made him what he is. He moved out east to avoid the crime he committed. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Mentor, Criminal record. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Hobart Swiftwhistle, Male Halfling Bard 8
Small (2'10") Halfling, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 38 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Traubon Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He wears his brown hair up. His eyes are a pleasant brown.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Seamstress, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Persistence. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Traubon Stoutale, Male Dwarf Adept 9
Medium (4'5") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 65 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills History +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 900 gp. Amethyst (140 gp). Red spinel (140 gp). Alexandrite (200 gp). Lapis lazuli (16 gp). Obsidian (16 gp). Rhodochrosite (16 gp). Red-brown spinel (140 gp).


Social Check DCs


Adrik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Barkeep. His head has been shaved. His blue eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 4 years old his parents immigrated from the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adrik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrik. He became a Barkeep soon after.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Immigrant, Criminal record, Adventurer. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Adrik Brawnanvil, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1500 sp.


Social Check DCs


Zaffrab Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears a blue collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Fortune-teller profession.

History: Born in the east to a Miner, Zaffrab learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Optimist. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Zaffrab Gimlen, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Orc, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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