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Advanced [show]


River Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a broad hat to cover his moderate length black fur. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: River was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother

Ideals: Fighting, Athletic, Disciplined. Bonds: Family. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

River Of Clay, Male Tabaxi Wizard 4
Medium (6'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)14 (+2) 17 (+3)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp.


Social Check DCs


Olunt Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his silver hair in a pixie cut. He has a dull look in his gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Olunt was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: A need for knowledge about a nearby landmark; and dwarven compassion

Flaws: Shy, Racist. Bonds: Adventurer, Job, In love. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Olunt Balderk, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Efferil Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a yellow scarf. He is physically well-built. His brown hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving Efferil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker, Fighting. Flaws: Greedy. Bonds: Family, Mentor. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Efferil Sherman, Male Half-Elf Wizard 4
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears red trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His fur is lavender, silky, and of moderate length. His eyes are amber and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Flask was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Religious, Family. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Flask Grass, Male Tabaxi Rogue 6
Medium (5'8") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp.


Social Check DCs


Miles Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his auburn hair. He has amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Miller business at a young age. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Rich, Attractive, Job, Nature. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Miles Hadlee, Male Human Warlock 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 4000 cp.


Social Check DCs

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