Glim Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his left hand. His black hair is heavily combed to the left. His eyes are gray and catlike.
Personality: He can speak with the recently deceased. The war was a terrible time for him, and Glim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He loathes his own lifestyle; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Depressed. Bonds: Attractive, In love, Military. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 11)
Armor Class 10
Hit Points 66 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +2 / 3d8-2, Ranged +3 / 3d8-1, Grapple -1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Passionate, Pacifist. Bonds: Attractive, Adventurer. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Abyssal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp.
Tharivol Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length blonde hair. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Tharivol was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tharivol's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: 200 gp. Star ruby (500 gp). Red garnet (90 gp).
Kelter Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Courier does. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is auburn, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich eastern family. Like his father and his brother before him, after school he went straight into learning to become a Courier. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Further expansion of business; and to be a ruler again
Flaws: Hedonist, Insomniac. Bonds: Job, Rich, Attractive. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 15 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 800 gp. 1 Full Plate. 1 Breastplate.
Warryn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'7", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is cut jaggedly and amateurishly. His eyes are brown and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Warryn has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and money/treasure
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Rich, Family. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp.
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