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Spring Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his right hand. His beige fur is matted, messy, and big. He wears large thick round spectacles.

Personality: Spring speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Spring studied abroad. After coming to the age of reason, Spring took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He is greedy.

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, In love. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Spring Treat, Male Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Trail Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly crossbows and nunchakus. He wears a broad hat to cover his moderate length red fur. He wears an eyepatch.

Personality: Trail speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 13th year, his parents were killed by a gnolls raid, leaving Trail alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trail was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Trail Of Ivory, Male Tabaxi Commoner 17
Medium (5'1") Tabaxi, True Neutral (CR 17)
Armor Class 13
Hit Points 47 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 17 (+3)21 (+5)
Skills Animal Handling +9, Nature +8
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3

Possessions: 9000 gp. Chrysoprase (20 gp). Golden pearl (120 gp). Fire opal (900 gp). Amber (120 gp). Alexandrite (200 gp). Malachite (15 gp). Smoky quartz (20 gp). Citrine (20 gp). Obsidian (15 gp). Rose (20 gp). Tourmaline (120 gp). Sard (20 gp). Amethyst (120 gp). Fire opal (900 gp). Banded agate (15 gp). Rose (20 gp). Chalcedony (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Sun Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a tan suit, red shirt, and tan tie. His beige fur is long and unkept. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of northern immigrants he idolized his father. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Sun and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer, Immigrant. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Sun Shoe, Male Tabaxi Fighter 3
Medium (6'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)18 (+4) 17 (+3)13 (+1)
Skills Insight +5, Religion +6
Senses Passive Perception 13
Languages Common, Auran, Orc, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rangrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries a battered sickle and tarnished mace as well. With bright brown hair and a scraggly beard. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Rangrim's first love is himself. His second love is also himself. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He has drifted from career to career and currently works as a Cartwright.

Motivation: Further expansion of business; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Fighting, Impeccable, Gifted. Bonds: Slave, Job. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Rangrim Strakeln, Male Dwarf Paladin 4
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Emerald (600 gp). Fire opal (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Sammal Allure, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. He wears a deerstalker hat to hide his balding. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a necromancer, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Wishes to resurrect an old love.

Ideals: Joker. Flaws: Addict. Bonds: In love, Rich, Mentor. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Sammal Allure, Male Tiefling Aristocrat 5
Medium (5'11") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp. Golden yellow topaz (1100 gp). Rich purple corundum (1000 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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