Andram Blame, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His Stetson hat is riddled with cuts and holes. His thin eyebrows rest above his beady gold eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.
History: Born to a pair of adventurers, Andram grew up listening to his father's many stories. His father was a soldier and died while he was still young. Andram was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his son; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Adventurer, Military, Religious. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
Vassago Delight, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his blue hair well, parting it to the right. He has silver eyes and a green hat with a brown feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: Born in the west to a Farmer, Vassago learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and he wants to get laid
Ideals: Passionate, Professionalism. Bonds: Job, Nature, Has a crush. Occupation: Farmer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 55 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 10000 gp. Sardonyx (40 gp). Obsidian (5 gp). Deep blue spinel (500 gp). Amethyst (80 gp).
Merihim Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His purple hair is braided into rings. His eyes are likewise gold.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.
History: He got into the Jeweler business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To find somewhere to settle down; and further expansion of business
Ideals: Athletic, Gifted. Flaws: PTSD, Mundane. Bonds: Job. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 45 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 120 pp. Rich purple corundum (600 gp). Black pearl (800 gp). Moonstone (20 gp). Malachite (10 gp). Peridot (20 gp). Obsidian (10 gp).
Nadarr Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears green leather gloves, a green jacket, and tight pants. His crest is greying and his face has many wrinkles. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast desert. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Flaws: Addict, Antagonistic, Forgetful. Bonds: Nature, Attractive. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Baern Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is cut short. His eyes are green and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: Baern was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has set out to sabotage the competition.
Motivation: To be a Shepherd again; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
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