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NPC Generator

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Advanced [show]


Lance Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky black painted plate armor. His brown hair is long and unkept. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Mercenary, Lance learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Mercenary job and began his own company from there.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Lance Livingstone, Male Human Fighter 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5

Possessions: 160 gp.


Social Check DCs


Kody Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Kody was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new laborer responsibilities is difficult

Flaws: Ugly. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Kody Heiser, Male Human Warlock 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 160 gp.


Social Check DCs


Gunter Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His brown hair and beard is wavy and long. This gray eyed northerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Gunter began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Iranapha, Male Half-Elf Monk 6
Medium (5'7") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 100 gp. Banded agate (10 gp). Moss agate (10 gp). Moonstone (30 gp). Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Military, Rich. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ulblyn TellPenny, Male Halfling Cleric 14
Small (3'0") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 70 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Deception +6, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 900 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A small bag of saffron. (10 gp). Old masterpiece painting (2000 gp). Gold dragon comb with red garnet eye (600 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (600 gp). Jeweled electrum ring (2000 gp). A small bag of saffron. (10 gp). Cloth of gold vestments (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Medium magic item.


Social Check DCs


Azzakh Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a tan and blue handkerchief worn on his right side. His gold crest is matted, messy, and big. His red eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Shy, Insomniac. Bonds: Immigrant, Rich. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Azzakh Pfaphnyrennish, Male Dragonborn Sorcerer 3
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs

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