Ernest Gyula, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. His blonde hair and beard is wavy and long. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful slaver made him what he is. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and he desires power and/or immortality
Ideals: Professionalism. Bonds: Attractive, Mentor, Adventurer, Family. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Cressel Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a green suit, black shirt, and red tie. He wears a deerstalker hat to cover his moderate length black hair. His eyes are black and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Cressel and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cressel discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cressel fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He feels threatened by others; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly, Disease, Fearful. Bonds: Adventurer. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 59 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100 pp. Cloth of gold vestments (170 gp). Carved bone or ivory statuette (50 gp). A small bag of saffron. (50 gp).
Ghaliver Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His blonde hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Some 10 years later his spouse died after the birth of his son. Heartbroken, Ghaliver never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is content; and seeks redemption
Flaws: Racist, Mundane. Bonds: Criminal record, Military, In love. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Eye agate (13 gp). Golden yellow topaz (200 gp). Chalcedony (50 gp). 1 Half-Plate. 1 Masterwork Light steel shield.
Olrok Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'9" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is smooth and relatively long. His eyes are likewise hazel.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.
History: He was born on a small isolated farm. Through the years after Olrok was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Olrok's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Olrok and his spouse have recently divorced.
Motivation: He's in love.
Flaws: Greedy, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. Blue star sapphire (1100 gp). Blue quartz (11 gp). 1 Minor magic item.
Osco Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His blonde hair is lengthy. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Tailor, but he got bored and became a Hunter. He has worked as a Hunter like his father before him.
Motivation: To be a Tailor again; and wants to open a new tavern
Ideals: Passionate, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp.
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