Srorthen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and tan robe with the hood down. He has a moderate pudge and is not very fit. He has dyed his greying red crest a little too much giving a sharp red color. His eyes are gold and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful slaver made him what he is. A gifted student he started as a Carpenter, but he got bored and became a Mayor. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world; and expand his business
Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Mentor, Job. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 66 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: Just what you see.
Gerald Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet cloak and cross-gartered grey stockings, and he perpetually has his ceremonial dagger ready. His hair is silver and very short. His hazel eyes peer out from beneath his deerstalker violet hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Religious, Has a crush. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 200 sp. 1 Breastplate.
Cask Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He wears a top hat to cover his moderate length lavender fur. His eyes are amber.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable.
Ideals: Justice, Gifted, Artistic. Flaws: Racist. Bonds: Criminal record. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1800 gp.
Shane Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair and beard is wavy and long. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.
History: He got into the Miller business at a young age. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has achieved small success as a Miller.
Motivation: To settle down with his crush; and wants to open a new tavern
Flaws: Ugly, Racist. Bonds: Rich, Has a crush, Job. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Rose (60 gp). Deep blue spinel (1000 gp). 3 Holy water.
Dreali Raethran, Male Elf [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a small hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is a Slaad in disguise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to raise his children well.
Flaws: Cynical, Disease. Bonds: Poor, Adventurer, Family. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!