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NPC Generator

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Advanced [show]


Laucian Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A 4'7" northern man, he wears tattered old clothes. His silver hair is long and unkept. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to be a hunter again

Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Rich, Job. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Laucian Erenaeth, Male Elf Sorcerer 12
Medium (4'7") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 8 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)14 (+2) 13 (+1)14 (+2)
Skills Performance +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 4000 gp. A miniature golden chest with tiny emeralds lining the top (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this western man wears a black tunic with grey highlights, and long yellow pants that bunch up around his shoes. With a patchy auburn beard and wild auburn hair. This brown eyed westerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He became a Masseuse soon after.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Ribbles Ironhide, Male Gnome Cleric 8
Small (3'7") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 4000 sp.


Social Check DCs


Merihim Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is dark red and curly. He has a tattooed face.

Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Merihim was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and further expansion of business

Ideals: Athletic, Extrovert, Gifted. Bonds: Family, Job. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Merihim Charisma, Male Tiefling Expert 2
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 18 (+4)13 (+1)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Rrath Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Rrath took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and wants his loneliness to end

Ideals: Optimist, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Rrath Graham, Male Half-Orc Wizard 17
Medium (5'0") Half-Orc, Lawful Evil (CR 17)
Armor Class 15
Hit Points 36 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 10 (+0)15 (+2) 17 (+3)10 (+0)
Skills Athletics +9, Medicine +9
Senses Passive Perception 13
Languages Common, Orc, Auran, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +11 / 5d4+5, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 3000 gp. Silver pearl (120 gp). Iolite (60 gp). Violet garnet (1100 gp). Tiger eye turquoise (8 gp). Star ruby (600 gp). Brown-green garnet (120 gp). Smoky quartz (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gilbert Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He has no hair. His green eyes dart from person to person.

Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. A gifted student he started as a Barkeep, but he got bored and became a Sellsword. He is untrained/undisciplined, which makes him dangerous.

Motivation: To pay off his debts; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Job, Debt. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Arnuanna, Male Half-Elf Rogue 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 18 (+4)15 (+2)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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