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Advanced [show]


Zaffrab Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, Zaffrab grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and expand his business

Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Zaffrab Murnig, Male Gnome Cleric 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Zephan Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Baker. His hair is purple and curly. He has a dull look in his white eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He has a crush on the local Locksmith; and he would like to get married and retire

Ideals: Opinionated, Logical. Bonds: Rich, Adventurer, Has a crush. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Zephan Havoc, Male Tiefling Barbarian 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Malachite (9 gp). Obsidian (9 gp). Citrine (40 gp). Red spinel (100 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Spring Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. His fur is short and black. His yellow eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Spring was left his father's suit of armor and trained in its use and care. During his travels, Spring and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Spring discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Spring fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Flaws: Hedonist, Impulsive. Bonds: Military. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Spring Of Winter, Male Tabaxi Fighter 5
Medium (6'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 17 (+3)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Aramil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Aramil was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Painter for hire.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Religious, Attractive. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Aramil Ariessus, Male Elf Wizard 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with green pants. He has moderate length black hair. His eyes are green and catlike.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Racist, Addict. Bonds: Mentor, Job. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Ranger 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 16
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Celestial, Draconic
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp. Jade (100 gp).


Social Check DCs

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