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NPC Generator

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Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. His fur is short and white. His green eyes lackadaisically let the world flow into them.

Personality: Three wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Sellsword, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Three Wind, Male Tabaxi Fighter 10
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Deception +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 100 pp. Smoky quartz (70 gp). Amethyst (70 gp). Tiger eye turquoise (14 gp). Chrysoprase (70 gp). Black opal (800 gp). Tiger eye turquoise (14 gp). Black star sapphire (800 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. He has dyed his greying white hair a little too much giving a sharp white color. This gray eyed westerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fulbar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fulbar. After months of barely getting by, Fulbar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Criminal record. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Fulbar Smoothhands, Male Halfling Warrior 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 18 (+4)14 (+2)
Skills Stealth +6, Survival +7
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Hematite (9 gp). Azurite (9 gp). Zircon (20 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries with him a set of sais on his belt, each one with a jet on the hilt. His long white crest is drawn into a two foot long braid. His skin is flawless and his red eyes scan people very quickly.

Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Hedonist, Mundane. Bonds: Attractive. Occupation: Bookbinder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dazzazn Esstyrlynn, Male Dragonborn Adept 2
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 200 sp. Chrysoprase (70 gp). 3 Tanglefoot bags.


Social Check DCs


Wrenn Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He wears his red hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has achieved small success as a Armorer.

Motivation: He has a crush on the local Apothecary; and to settle down with his crush

Ideals: Logical. Bonds: Attractive, Job, Religious, Mentor, Has a crush. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Wrenn Pilwicken, Male Gnome Cleric 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. Rose (70 gp). Violet garnet (300 gp).


Social Check DCs


Beloril Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow shirt with thin green vertical stripes and brown pants. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Beloril took refuge in the large cave and found the beat up shield and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he would like to get married and retire

Ideals: Impeccable, Logical. Bonds: Rich, Nature, Has a crush. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Beloril Eversharp, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs

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