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Advanced [show]


Morg Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'6". He is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a halberd. He has silver hair. He has brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He comes from a rich eastern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and he has decided he is irredeemable

Ideals: Logical. Flaws: Shy, Racist, Fearful. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Morg Beckwith, Male Half-Orc Cleric 1
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Thervan Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. His top hat is riddled with cuts and holes. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.

History: Thervan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted druidic powers by his dying brother.

Motivation: He's in love; and wants a kiss

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Thervan Mellerelel, Male Elf Expert 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Crampernap Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of monstrous two handed axes on his belt, each one with a amber on the hilt. He keeps his brown hair in a flapper bob. His green eyes peer out from beneath his broad blue hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Ploughman profession.

History: His mother raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Architect job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Military. Occupation: Architect

Voice: Raspy

Attributes [hide]

Crampernap Timbers, Male Gnome Commoner 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. 6 Acid flasks. 6 Acid flasks. 1 Everburning torch.


Social Check DCs


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 5 years old his parents immigrated from the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice. Bonds: Criminal record, Immigrant, Military. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Boddynock Albaratie, Male Gnome Sorcerer 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)11 (+0) 16 (+3)9 (-1)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theriatis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His skin is fair and his fingers are delicate and long. With a patchy blonde beard and wild blonde hair. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has decided he is irredeemable; and he has a crush on the local locksmith

Flaws: Mundane, Fearful, Disease. Bonds: Attractive, Criminal record, Has a crush. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Theriatis Koehlanna, Male Elf Commoner 13
Medium (4'9") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 75 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)9 (-1) 17 (+3)17 (+3)
Skills Animal Handling +7, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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