Cloak Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his white fur well, parting it to the right. His thin eyebrows rest above his beady hazel eyes.
Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Disease. Bonds: Rich, Religious, Mentor. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. 4 Alchemist’s fire.
Aldous Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear white pants and tee shirts. He sports a flattop hair cut. His amber eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.
History: Born in the north his family was never financially stable. Like his mother and his sister before him, after school he went straight into learning to become a Miner. He struck the Miner job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Professionalism, Optimist. Flaws: Greedy. Bonds: Poor, Job. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Red spinel (160 gp). Lapis lazuli (8 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item.
Senteq Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His long auburn hair reaches down to his waist. He has violet eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Mundane. Bonds: Immigrant, Job, Religious. Occupation: Butcher
Voice: French accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 18000 cp.
William Walcott, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He has a chestnut handlebar mustache and slicked back chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Cook, William learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with his childhood friend
Bonds: Religious, Adventurer, Job, Guardian, Criminal record. Occupation: Cook
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 gp. 1 Chain shirt.
Gilbert Holton, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears skinny pants and wears a grey and white robe with the hood down. His long golden hair reaches down to his waist. His eyes are a pleasant blue.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: He would like to get married and retire; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Bonds: Guardian, Nature, Family, Has a crush. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp.
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