Purson Panic, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large green jacket. His hair is purple, silky, and of moderate length. This white eyed westerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: An old rival family wants him found; and he is content
Ideals: Fighting. Flaws: Mundane, PTSD. Bonds: Attractive, Religious, Family. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 19 (+4) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Aquan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Smoky quartz (30 gp). Deep blue spinel (400 gp). Deep green spinel (50 gp). Obsidian (5 gp). Red garnet (50 gp). Chrysoberyl (50 gp).
Imsh Emsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean grey cloak covering his clean studded leather. His white hair is cut short with large spiked bangs in the front. His eyes are green and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Imsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and to protect his home
Ideals: Joker, Gifted, Fighting. Bonds: Adventurer, Guardian. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 210 gp. Sard (30 gp). 1 Hourglass.
Delebean Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears brown trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His face is scarred and worn.
Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.
History: Born to a Apothecary, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Ugly. Bonds: Job, Military, Poor, Adventurer. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Kildrak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a green costume with the symbols of death on his torso, he is not a threatening figure. His red hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of eastern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant, Nature. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp.
Donaar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He carries with him a set of axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his copper crest. His gold eyes are passionate and lively.
Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Donaar is combative with any and all who dare try his patience in the slightest.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Slave Trader
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 80 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 19 (+4) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Halfling
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item.
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