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NPC Generator

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Advanced [show]


Peter Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized opal on his left hand. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are amber and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Peter Dumph, Male Half-Elf Sorcerer 12
Medium (5'4") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 16 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 4000 gp.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He has styled his blue crest well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the south; and nothing but the best is good enough for him

Ideals: Optimist, Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Adventurer. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Ranger 3
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Onyx (80 gp). Coral (60 gp). Azurite (9 gp).


Social Check DCs


Purban Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, tan cloak. He sports a flattop hair cut. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Engraver, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Purban grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Purban. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Purban Quickstep, Male Halfling Aristocrat 3
Small (3'3") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Banded agate (13 gp). 1 Half-Plate.


Social Check DCs


Pikar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Performer. He keeps his long auburn hair kept up in a rat tail. His green eyes are passionate and lively.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Pikar Copperkettle, Male Halfling Wizard 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)8 (-1) 10 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Halimath Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He wears his brown hair down. His ears are large.

Personality: He will rave to anyone who will listen. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Halimath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Halimath. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Halimath Hanali, Male Elf Ranger 2
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)13 (+1) 15 (+2)9 (-1)
Skills History +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 900 sp.


Social Check DCs

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