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Advanced [show]


Kelter Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white coat over a green low-cut shirt, and a feathered hat upon his head. He has wavy brown hair. His green eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. Kelter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kelter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Disciplined. Flaws: Selfish. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Kelter Strongbones, Male Halfling Aristocrat 10
Small (3'2") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kite Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a pickaxe on his belt. He carries with him a set of pickaxes on his belt, each one with a emerald on the hilt. His fur is red and curly. He has several tiny emerald earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Ideals: Fighting. Bonds: Rich, Attractive, Criminal record, Slave. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Kite Of Winter, Male Tabaxi Expert 7
Medium (5'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Diggory Watson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and expand his business

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Diggory Watson, Male Human Sorcerer 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Burgell Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His silver hair is long and unkept. His eyes are gray and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: When he was but 3 years old his parents immigrated from the east. Burgell was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Shoemaker. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Adventurer, Immigrant. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Burgell Gummen, Male Gnome Adept 11
Small (3'5") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 74 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Athletics +3, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Ignan, Terran
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 190 pp.


Social Check DCs


Duergath Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is braided into rings. He has gleaming, smiling blue eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Entrepeneur. Flaws: Greedy. Bonds: Immigrant, Rich. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Duergath Dankil, Male Dwarf Monk 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Malachite (11 gp). 1 Banded mail.


Social Check DCs

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