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NPC Generator

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Advanced [show]


Umpen Welber, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears a fine chain shirt which he covers with grey colored cloaks and clothing. His silver hair is kept up in a ponytail inside a Stetson hat. His violet eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Umpen was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Flaws: Antagonistic, Insane. Bonds: Criminal record, Job, Attractive. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Umpen Welber, Male Gnome Commoner 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Norkruuth Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a blue suit. His crest, while still mostly rusty, has prominent grey streaks. His eyes are gold and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Norkruuth hails from a village terrorized by illithids. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Miller for hire.

Motivation: Wants his loneliness to end; and to be a miner again

Flaws: Impulsive, Insane. Bonds: Job, Enemies, Has a crush. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Norkruuth Daardendrian, Male Dragonborn Warlock 9
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 900 gp. Golden pearl (120 gp). Violet garnet (900 gp). Sardonyx (30 gp). Deep blue spinel (900 gp). Red-brown spinel (120 gp).


Social Check DCs


Pelt Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his hammer. He has styled his red fur well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.

History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and to pay off his debts

Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Pelt Wing, Male Tabaxi Paladin 3
Medium (6'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 12 (+1)18 (+4)
Skills History +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Violet garnet (300 gp). Amethyst (70 gp).


Social Check DCs


Qemuel Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a violet coat with grey slacks. He carries with him a set of greatswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is brown, silky, and of moderate length. His gold eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Merchant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Qemuel Benevolence, Male Tiefling Aristocrat 10
Medium (6'4") Tiefling, Neutral Evil (CR 10)
Armor Class 10
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)15 (+2) 18 (+4)16 (+3)
Skills Insight +8, Persuasion +7
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4

Possessions: 230 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver chalice with lapis lazuli gems (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes. His chestnut hair is heavily combed to the left. His amber eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Military, Adventurer. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gennal Galanodel, Male Elf Sorcerer 9
Medium (5'0") Elf, Neutral Good (CR 9)
Armor Class 13
Hit Points 13 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 4000 sp. Deep blue spinel (1600 gp). Banded agate (5 gp). Black pearl (1600 gp). Black pearl (1600 gp). Moss agate (5 gp). Golden yellow topaz (1600 gp). Hematite (5 gp).


Social Check DCs

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