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NPC Generator

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Advanced [show]


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. Cursed with lycanthropy at a very young age, Barendd has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Barendd Balderk, Male Dwarf Paladin 11
Medium (4'1") Dwarf, Neutral Good (CR 11)
Armor Class 9
Hit Points 83 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 17 (+3)10 (+0)
Skills History +6, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 600 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Amnon Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his tan robe. He is bristling with hidden weapons, mostly crossbows and swords. He has wavy dark red hair. His red eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Amnon and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and to get a good night's sleep

Flaws: Antagonistic, Disease, Insomniac. Bonds: Criminal record, In love. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Amnon Sanctuary, Male Tiefling Wizard 12
Medium (5'0") Tiefling, Lawful Evil (CR 12)
Armor Class 10
Hit Points 44 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 14 (+2)19 (+4)
Skills Nature +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 4000 gp.


Social Check DCs


Hupe Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: This man loves painting and to teach people painting more than just about anything. Hupe is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Hupe studied abroad. After coming to the age of reason, Hupe took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hupe Goodbarrel, Male Halfling Commoner 10
Small (3'1") Halfling, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 61 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)17 (+3) 16 (+3)10 (+0)
Skills Deception +4, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Giant, Gnome
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 210 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Gold and topaz bottle stopper cork (700 gp). Jeweled anklet (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Gerbo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Dilettante. He has chestnut hair. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Dilettante.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated. Flaws: Ugly, Cynical. Bonds: Job, Rich. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerbo Nackle, Male Gnome Adept 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Foxilon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean green cloak covering his clean studded leather. He has a long red beard with little hanging trinkets. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Foxilon has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Optimist. Flaws: Disease, Insane. Bonds: Enemies, Adventurer. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Foxilon Brightmoon, Male Halfling Adept 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 1000 gp. Moss agate (14 gp). Jet (90 gp).


Social Check DCs

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