Quarion Raethran, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Justice, Fighting. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 sp. 1 Half-Plate.
Jocelyn Samuel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered red stockings. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: From birth he was tutored by a cruel and relentless mentor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Persistence, Gifted. Flaws: Disease, Insane. Bonds: Mentor. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 7000 sp.
Drifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his cinnamon fur in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Drifting is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Drifting was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Healer.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Extrovert, Optimist, Athletic. Bonds: Job, Criminal record. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Tourmaline (140 gp). Alexandrite (700 gp). 1 Good lock. 1 Disguise kit. 1 Masterwork Musical instrument.
Don Alton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is cut close to his head. This gray eyed northerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a son. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Find a way to reverse the transformation of his brother; and he uses money and sex appeal to get what he needs
Ideals: Justice. Bonds: Attractive, In love, Rich, Family. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Banded mail.
Kilvar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown costume with the symbols of luck on his torso. His black hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed northerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Adventurer. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 87 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2600 gp. Rhodochrosite (5 gp). Hematite (5 gp). Lapis lazuli (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
