Pikar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He has been saving his money to try and buy his brother's freedom.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Family, Criminal record. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
Warryn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of lances, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. His violet eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 76 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 19 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Aquan, Draconic, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1700 gp. Brass mug with jade inlays (600 gp). Solid gold idol (700 gp).
Frug Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish white hair is in a traditional bowl cut. He has blue eyes and a green hat with a grey feather.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Adventurer. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp. Golden pearl (120 gp).
Balam Charm, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is white, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Selfish. Bonds: Attractive, Immigrant, Debt. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Orsik Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears light armors faded through time and improper care. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Orsik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He has all his life been fascinated with painting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!