Zepar Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.
History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist, Professionalism. Bonds: Rich, Mentor. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Orc, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 120 pp. Silver pearl (80 gp).
Horhog Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long silver beard, and similarly colored long hair. He has a tattooed face.
Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Fighting, Athletic, Gifted. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp.
Shedinn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of halberds, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His crest is brass and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Shedinn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shedinn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 13)
Armor Class 12
Hit Points 95 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
Possessions: 4000 gp. Cloth of gold vestments (30 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his silver hair in a pixie cut. He has gleaming, smiling green eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small island village. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and regain custody of his son
Flaws: Fearful, Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Roofer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Auran, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Darkwood Buckler.
Nordak Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'0" and wears tattered old clothes. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Family, Religious. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: A roughly beaten golden orb (120 gp).
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