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NPC Generator

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Advanced [show]


Brottor Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is white and curly. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Brottor hails from a village terrorized by dire rats. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Dwarven people; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Secretive, Racist. Bonds: Enemies, Adventurer. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Brottor Dankil, Male Dwarf Commoner 8
Medium (3'11") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 32 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: Gold dragon comb with red garnet eye (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Honor, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a black costume with the symbols of the four houses of cards on his torso and is in decent physical shape. His black hair is matted, messy, and big. His silver eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Therai was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Poor, Enemies. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Therai Honor, Male Tiefling Expert 2
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His red hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerard was raised in a hard working conservative environment. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and balancing his hectic life and new priest responsibilities is difficult

Flaws: Ugly, Forgetful, Disease. Bonds: Adventurer, Job. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Gerard Myerscough, Male Human Druid 2
Medium (6'1") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 270 gp. 1 Hourglass.


Social Check DCs


Gunter Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His red hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Gunter studied abroad. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Sensitive, Selfish, Insane. Bonds: Poor. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Gunter Clive, Male Human Fighter 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: Bloodstone (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Tomi Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue shirt with thin white vertical stripes and tan pants. His chestnut hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He will rave to anyone who will listen. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family Tomi liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Insane. Bonds: Attractive, Slave, Criminal record, Nature. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Tomi Copperkettle, Male Halfling Rogue 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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