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Advanced [show]


Senteq Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His auburn hair is cut short. His fierce green eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and he wants to get laid

Flaws: Insomniac, Disease. Bonds: Religious, Nature, Has a crush. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Senteq Albaratie, Male Gnome Commoner 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Mûg Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Sailor does. With a patchy red beard and wild red hair. He has green eyes and a blue hat with a brown feather.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur, Impeccable. Bonds: Job, Religious, Enemies. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Mûg Richie, Male Half-Orc Sorcerer 7
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Orc, Gnome, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 800 gp. Blue sapphire (500 gp). 1 Minor magic item.


Social Check DCs


Medrash Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this man is generally shirtless and showing off his tattooed chest. His silver crest is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with poetry.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He became a Mason soon after.

Motivation: Expand his business.

Ideals: Philantrophist, Artistic. Bonds: Attractive, Immigrant, Job. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Medrash Hshhsstoroth, Male Dragonborn Rogue 4
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes peer out from beneath his wide-brimmed red hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away.

Bonds: Enemies, Attractive, Poor, Job. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Ernest Marlowe, Male Human Cleric 2
Medium (6'4") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 110 gp.


Social Check DCs


Ahrim Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears baggy brown pantaloons and a blue scarf. His left hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Ahrim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure; and he has decided he is irredeemable

Flaws: Impulsive. Bonds: Rich, Criminal record, Immigrant. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Ahrim Sage, Male Tiefling Sorcerer 8
Medium (6'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 51 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Investigation +7, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Gnoll, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666530000

Possessions: 4000 sp.


Social Check DCs

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