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Advanced [show]


Cloak Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a black poncho over his likewise colored trousers and shirt. His lavender fur is lengthy and is close to two feet long. He has gleaming, smiling green eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Cloak grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cloak took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and sabotage a competitor

Ideals: Justice, Logical. Bonds: Adventurer, Nature, Job. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Cloak Grass, Male Tabaxi Barbarian 7
Medium (6'5") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 71 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)18 (+4) 14 (+2)11 (+0)
Skills Investigation +7, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Auran, Goblin, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp. Eye agate (5 gp).


Social Check DCs


Stannor Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small plains village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has decided he is irredeemable

Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Stannor Honeypot, Male Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)19 (+4) 10 (+0)14 (+2)
Skills Insight +3, Investigation +7
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Goblin, Giant, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Fiery yellow corundum (500 gp). Eye agate (12 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his golden hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac. Bonds: Poor, Attractive, Immigrant. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Kellen Daergel, Male Gnome Wizard 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)13 (+1) 11 (+0)16 (+3)
Skills Athletics +1, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Small steel mirror. 1 Small steel mirror. 1 Magnifying glass.


Social Check DCs


Halimath Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple blue robe with violet stripes complete with hood. His skin is fair and his fingers are delicate and long. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.

Personality: Halimath is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. Halimath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Nature, Family. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Halimath Horineth, Male Elf Warlock 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: Hematite (6 gp). Hematite (6 gp). Citrine (70 gp).


Social Check DCs


Anverth Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a island tribe. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Nature, Immigrant. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Anverth Scheppen, Male Gnome Barbarian 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs

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