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NPC Generator

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Advanced [show]


Kildrak Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey tunic with brown highlights, and long red pants that bunch up around his shoes. His hair is golden and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Flaws: Shy, PTSD, Antagonistic. Bonds: Attractive. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Kildrak Morigak, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 20 (+5)17 (+3) 10 (+0)8 (-1)
Skills Athletics +6, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Orc, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp.


Social Check DCs


Glim Dunben, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is long and unkept. This green eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the west. Through the years after Glim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Glim's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Glim Dunben, Male Gnome Expert 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 86 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0

Possessions: 5000 gp. Deep blue spinel (1100 gp). Banded agate (7 gp). Golden yellow topaz (1100 gp). Jade (70 gp). Black star sapphire (1400 gp). Golden pearl (70 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Rose (30 gp). Chalcedony (30 gp). Red-brown spinel (70 gp). Smoky quartz (30 gp). 1 Medium magic item.


Social Check DCs


Nirgel Glory, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is greasy and uncared for. His white eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Family, Rich, Criminal record. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Nirgel Glory, Male Tiefling Rogue 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Sleight of Hand +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1200 gp. Golden pearl (40 gp). Jet (40 gp). Blue quartz (11 gp).


Social Check DCs


Zook Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is short and brown. His violet eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Zook Fiddlefen, Male Gnome Expert 12
Small (3'6") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 85 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills Performance +7, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (100 gp). Gold music box (3000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a trident on his belt. His brown hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alvyn is combative with any and all who dare try his patience in the slightest.

History: He got into the Assassin business at a young age. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has drifted from career to career and currently works as a Assassin.

Motivation: He'd like to take his coworkers down a peg; and to be a banker again

Ideals: Fighting, Justice. Flaws: Hedonist, Racist. Bonds: Job. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Alvyn Oomtrowl, Male Gnome Warrior 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Obsidian (4 gp). Eye agate (4 gp). Violet garnet (500 gp).


Social Check DCs

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