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NPC Generator

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Greethen Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He prefers to wear grey clothing when he does not wear armor. His long green crest is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of eastern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Secretive. Bonds: Nature, Immigrant, Rich, Job. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Greethen Mohradyllion, Male Dragonborn Ranger 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)8 (-1) 10 (+0)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 110 gp.


Social Check DCs


Soveliss Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple white robe with grey stripes complete with hood. He is bristling with hidden weapons, mostly hammers and greatswords. He has done his best to style his white hair to look like a famous performer. He has a dull look in his green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich eastern family. Soveliss liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. During his travels, Soveliss and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Soveliss discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Soveliss fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Disease. Bonds: Criminal record, Adventurer, Rich, Nature. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Soveliss Iranapha, Male Elf Cleric 11
Medium (5'2") Elf, True Neutral (CR 11)
Armor Class 11
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)18 (+4) 9 (-1)9 (-1)
Skills Perception +3, Religion +8
Senses Passive Perception 18
Languages Common, Elven, Gnome, Celestial, Infernal, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 500 gp.


Social Check DCs


Marbas Belief, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments

History: Gifted from a young age, Marbas studied abroad. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Opinionated, Gifted. Bonds: Attractive, Enemies. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Marbas Belief, Male Tiefling Bard 3
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)13 (+1) 11 (+0)18 (+4)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp. Black pearl (800 gp). Red-brown spinel (160 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Nicholas Heiser, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears a green feathered hat and green clothes. His golden hair is knotted and matted. His thin eyebrows rest above his beady blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Criminal record, Nature, Job. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Nicholas Heiser, Male Human Ranger 11
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2700 gp. 1 Minor magic item.


Social Check DCs


Tûhorn Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears a top hat to cover his moderate length golden hair. He wears large thick round spectacles.

Personality: He has always had a great fascination with Half-Orc culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has never given up on his poetry dream.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Racist. Bonds: Military, Job, Criminal record. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Tûhorn Copeland, Male Half-Orc Commoner 7
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 sp. Sapphire pendant on gold chain (500 gp). Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (600 gp).


Social Check DCs

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