Howard Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Engraver uniform. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: Howard was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Job, Enemies. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 210 gp.
Ernest Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is cut close to his head. His blue eyes peer out from beneath his wide-brimmed grey hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Mentor, Religious. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 gp. Peridot (40 gp).
Pandjed Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, constantly wearing a grey suit, brown shirt, and yellow tie. He wears his blue crest down. He wears round tiny glasses practically rammed into his face.
Personality: Pandjed speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has taken up work as a Apothecary and fed both sides of the war false information with the goal of increasing casualties.
Motivation: His spouse's relatives view him with great suspicion; and to be a dilettante again
Ideals: Impeccable, Artistic. Flaws: PTSD. Bonds: Job, Family. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Caeldrim Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His white hair is heavily combed to the right. His hazel eyes are slightly larger than normal.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Caeldrim was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Caeldrim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage
Ideals: Fighting. Bonds: Job, Rich, Family, In love, Adventurer. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Koeth Berevan, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Blacksmith does. His brown hair is long and unkept. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Koeth hails from a village terrorized by illithids. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. Malachite (7 gp). Citrine (60 gp).
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