Uraim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered halberd and tarnished sword as well. His auburn hair has been sun bleached extensively. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Uraim hails from a village terrorized by giants. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in sword use. After a long history of fighting, Uraim and his spouse have recently divorced.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 sp. 2 Holy water.
Two Llamas Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his black fur up. He has yellow eyes and a green hat with a brown feather.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 87 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Elven, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. Rock crystal (50 gp). Tiger eye turquoise (14 gp). Star rose quartz (50 gp). Amber (130 gp). Sard (50 gp). Lapis lazuli (14 gp).
Hobart Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A 3'0" northern man, he dresses well, typically a more casual-formal manner. With bright white hair and a scraggly beard. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Tanner, who enjoyed hunting, Hobart was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 20000 cp. Chrysoprase (70 gp). Moss agate (16 gp). Moss agate (16 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.
Fivin Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He has a moderate pudge and is not very fit. His moppish blonde hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of southern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
Tree Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his halberd. He is portly but not overly obese. He wears a Stetson hat to cover his moderate length cinnamon fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Tree was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Poor. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 56 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Elven
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 400 pp. Silver pearl (160 gp). Coral (160 gp). Black opal (700 gp). Coral (160 gp). Jade (160 gp). Jasper (40 gp). Tourmaline (160 gp). Black opal (700 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item.
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