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NPC Generator

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Advanced [show]


Duergath Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His auburn hair is heavily combed to the right. His eyes are blue and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Duergath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Duergath. He then took over the family business and is one of the better Sculptor for hire.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Cynical. Bonds: Job, Rich, Criminal record. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Duergath Strongheart, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 60 gp.


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a white cloak and cross-gartered green stockings. His gold crest is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant red.

Personality: Zedaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Barkeep business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Barkeep job and began his own company from there.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: PTSD. Bonds: Poor, Adventurer, Job. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Rogue 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 900 sp.


Social Check DCs


Zaffrab Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a fine chain shirt which he covers with green colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His black hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.

History: Zaffrab hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against gnolls

Ideals: Impeccable. Flaws: Shy. Bonds: Slave, Attractive, Enemies. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Zaffrab Gummen, Male Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. 1 Hourglass. 1 Masterwork Musical instrument. 1 Average lock. 1 Simple lock.


Social Check DCs


Cloak Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear green clothing when he does not wear armor. His fur, while still mostly lavender, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.

Motivation: His religion dominates his actions; and doesn't want to be a barrister and was forced into it by his family

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Family, Nature, Religious. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Cloak Buttons, Male Tabaxi Sorcerer 17
Medium (6'1") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 77 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Survival +7
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666

Possessions: Fire opal pendant on a fine gold chain (1500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (1500 gp). An abacus with copper, silver and gold markers (140 gp). Large well-done wool tapestry (600 gp). Gold music box (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A necklace of small pink pearls (3000 gp). Embroidered and bejeweled glove (3000 gp). A delicate brass dragon egg (80 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Oblar Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his white hair up. This brown eyed southerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Oblar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Joker, Philantrophist. Bonds: Mentor, In love. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Oblar Elderberry, Male Halfling Cleric 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)8 (-1) 12 (+1)17 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 3000 sp. Rock crystal (70 gp). Peridot (70 gp). Emerald (600 gp).


Social Check DCs

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