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Advanced [show]


Immeral Floshem, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large blue jacket. His tied-back hair is brown. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to reunite with his absent mother

Flaws: Disease, Insane. Bonds: Criminal record, Family, Enemies. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Immeral Floshem, Male Elf Warrior 4
Medium (4'9") Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Religion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Jade (120 gp). 3 Smokesticks. 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs


Tod Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and he perpetually has his lance ready. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Mentor, Enemies. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Tod Shadowquick, Male Halfling Ranger 10
Small (3'2") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 66 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2000 gp. Carnelian (80 gp). Golden yellow topaz (600 gp). Banded agate (11 gp). Black pearl (600 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow tunic with red highlights, and long black pants that bunch up around his shoes. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful necromancer made him what he is. When Adrik reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Ugly, Depressed, Fearful. Bonds: Mentor, Military. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Adrik Goblinbane, Male Dwarf Barbarian 5
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)18 (+4) 14 (+2)11 (+0)
Skills Nature +7, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan, Aquan, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp.


Social Check DCs


Kaladan Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. He has no crest. His red eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Kaladan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels that his past leaves him morally obligated to help; and expand his business

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor, Slave, Criminal record. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Kaladan Esstyrlynn, Male Dragonborn Monk 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Fonkin Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He has styled his silver hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: This man loves dancing and to teach people dancing more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Fonkin has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Artistic, Logical. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Fonkin Glittergem, Male Gnome Ranger 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)14 (+2) 18 (+4)14 (+2)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item.


Social Check DCs

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