Srorthen Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in an above average manner. He wears his bronze crest down. He has several tiny amber earrings on each ear.
Personality: Aggressive, abrasive, and angry, Srorthen embodies much of what other species detest in the Dragonborns. He invites people to come help in his community garden.
History: He comes from a rich northern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 13)
Armor Class 12
Hit Points 70 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Golden pearl (90 gp). Fire opal (1600 gp). Star rose quartz (60 gp). White opal (1600 gp). Blue quartz (5 gp). Blue star sapphire (1600 gp). Coral (90 gp). White pearl (90 gp). Amber (90 gp). Citrine (60 gp). Eye agate (5 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his warhammer ready. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: Barendd was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Persistence. Flaws: Ugly, Insane. Bonds: Job. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 40 gp.
Qualen Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bounty Hunter. With a patchy silver beard and wild silver hair. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a wizard, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly, Insane, Impulsive. Bonds: Mentor, Family. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 11
Hit Points 121 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 20 (+5) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Druidic
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 900 pp. White pearl (140 gp). Golden yellow topaz (300 gp). Brown-green garnet (140 gp). Chalcedony (20 gp). Obsidian (12 gp). Black opal (600 gp). Coral (140 gp). 1 Minor magic item.
Roondar Munggen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Roondar was raised in a hard working conservative environment. He married young, but lost his spouse to gnolls. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Impulsive, Depressed. Bonds: Attractive, Job, Enemies. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1000 sp. Black pearl (200 gp). Zircon (40 gp). Tiger eye turquoise (14 gp). 2 Smokesticks.
Tûgog Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tûgog took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting, Artistic. Flaws: Insomniac. Bonds: Nature. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1200 gp. Fiery yellow corundum (700 gp). Azurite (15 gp). Star ruby (700 gp).
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